Apr 20, 2005, 08:03 PM // 20:03
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#2
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Sins FTW!
Join Date: Mar 2005
Location: USA
Guild: Angel Sharks [AS]
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Doesn't seem like a very effective build. If it's for PvE, I guess it would work. With no energy regen though, you really wouldn't be doing much when you get low. A huge pool of energy is nice, but you are lacking effective management. Not sure what else to say. PvE tends to be easy enough where you don't need the greatest build to survive in a team.
As for PvP, you won't be fooling anyone. People know that most E/Mo's are healers and strong ones too (usually more into protection type magic than healing). Rebirth is useless in PvP with 0 in Protection Magic. That's 10 vital seconds your teammate will be contributing little if any to the group. Also, a pure healer/buffer usually doesn't bring revive spells since they are too busy managing the life of their teams. I'd say you are better off switching Healing Prayers to Protection Prayers during PvP for this build.
If you really want to be casting a lot of heals and buffs on your allies, you should consider monk primary for Divine Favor. Will be more useful than Energy Storage. If you want to stick with elementalist primary and Energy Storage, I say go with an elemental magic line (so you can at least raise it with runes and make it more effective than the 10s in the monk attributes; a good one is earth) and choose Smiting or Protection.
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Last edited by Kha; Apr 20, 2005 at 11:44 PM // 23:44..
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Apr 20, 2005, 08:07 PM // 20:07
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#3
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Academy Page
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Quote:
Originally Posted by Dethpoet
*Attributes*
- Energy Storage 12
- Smiting prayers 10
- Healing prayers 10
*elementalist skills*
none
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12/10/10 isn't possible. Unless that is planned with item upgrades.
You can do 12/10/8 though..
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Apr 20, 2005, 08:11 PM // 20:11
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#4
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Frost Gate Guardian
Join Date: Apr 2005
Guild: Elect of God [EoG]
Profession: Mo/Me
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I wouldn't pay so many skill points just to get another 6 energy. Better to put your points into healing/protection/an elemental discipline (water/earth).
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Apr 20, 2005, 09:56 PM // 21:56
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#6
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Elite Guru
Join Date: Jan 2005
Guild: Idiot Savants [iQ]
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There's no reason to ever bring 2 rezzes along in PVE. I'm tempted to say the same in PVP as well.
Drop one of your rezzes.
If this is a PVE build, forget smiting. (Unless you want to farm Undead)
If you want to do damage in PVE, use one of your elementalist lines. Fire has good PVE skills, since monsters are too dumb to move out of your AOE spells.
An El/MO needs to bring Word of Healing to improve their healing effectiveness, or pick up an energy management skill from Energy Storage to keep their energy flowing in. Don't waste your time on mediocre attack elite like Signet of Judgement.
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Quote:
Originally Posted by Zrave
if it weren't elite you could pull off the dreaded oath shot/signet of midnight/determined shot combo
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Apr 20, 2005, 11:40 PM // 23:40
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#7
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Ascalonian Squire
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Well I dont realy like the posters build (sorry, I can be brutaly honest)
These are some "disguised" builds I came up with. I dont realy think they would work, more funny then anything.
This one is a damage dealer in disguise
Class: Mesmer / Monk
Attributes: (cost)
Fast Casting: 10 (61)
Illusion Magic: 10 (61)
Smiting Prayers: 11 (77)
Total attribute points used: 199/200
Skills:
1) Phantom Pain - (10,2,15) For 10 seconds, target foe suffers health degeneration of 2. When Phantom Pain ends, that foe suffers a deep wound, lowering that foe's maximum health by 20% for 15 seconds.
2) Conjure Phantasm - (10,1,5) For 10 seconds, target foe experiences health degeneration of 5.
3) Clumsiness - (10,1,10) For 7 seconds, if target foe attempts to attack, the attack is interrupted, target foe suffers 65 damage, and Clumsiness ends.
4) Shield of Judgment (elite) - (15,1,45) For 17 seconds, anyone striking target ally with an attack is knocked down and suffers 24 damage. This is an elite skill.
5) Retribution - (10+,2,0) While you maintain this enchantment, whenever target ally takes melee damage, this spell deals 30% of the damage back to the source.
6) Holy Strike - (5,3/4,15) Target touched foe takes 43 holy damage. If knocked down, your target takes an additional 21 holy damage.
7) Smite - (10,1,10) This attack deals 43 holy damage. If attacking, your target takes an additional 21 holy damage.
8) Bane Signet - (0,2,25) Target foe takes 48 holy damage. If that foe was attacking, he is knocked down.
What would happen is they rush you, thinking your a healer/shutdown player, but you cast some spell, they take damage... Oh Nuts!
lol... like I said, just for fun.
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